The work
Each project is one season, and I do the work myself.
The first eight weeks produce a product ready for real users: the app, the backend, the admin tools, and infrastructure tested under load. Then it goes in front of a beta, and we keep building on what we learn.
After launch, I stay on each month to keep it running well: maintenance, fixes, and improvements. When you’re ready to build a team around it, I can help you hire.
Before this
I founded Honorlock and built its product. A few years in, I hired a CEO so I could put my time back into the product and the technology underneath it. When the pandemic moved every exam online, the product was ready. Some of the country’s largest universities adopted it as it was, and it went on to rank #1 in online proctoring on G2. Millions of students have taken finals on it. I exited in 2020.
Most recently I built Hedge, a live pricing product for sports markets: the pricing engine, the market data, the operator tools and the iPhone app. It went from nothing to beta in eight weeks.
Write to me
Send me a postcard. If someone introduced us, say who.
A note if you’re using a screen reader. To send a postcard, you earn three coins by finishing three short games: the ship, the tower and the bridge. Each has a button in the list of games right after the postcard. I made them hard on purpose, for everyone. Each one took me more than a few tries, so give yourself some time. They’re all played with the keyboard. In the ship, the left and right arrow keys change lanes. In the tower and the bridge, the space bar jumps. There’s a play-by-sound mode for you, too. The button right after this note turns it on, and it’s also the first thing in each game. Your coins are saved in this browser, so you can stop and come back.
Plays each game by ear. In the ship, each lane has its own note: the open lane's note plays, then a click says move. In the tower and bridge, three rising ticks count you into each jump. The difficulty stays the same.The games
Each one earns a coin for the stamp.